Connor Nesbitt
VR Gameplay Programmer
VR Gameplay Programmer
Hello!
My name is Connor Nesbitt and I am a VR gameplay programmer with a focus in making multiplayer games.
I am passionate about working with teams to make engaging and immersive experiences
VR First Responder De-Escalation Training
Work Summary
VR First Responder De-Escalation Training
Jazz club VR museum experience
Hand gesture based teleporting locomotion
Optional controller detection mode that allows controller driven smooth locomotion or teleportation locomotion
Optimized from an existing Windows first person interactive environment into a standalone android based experience.
Optimized the lighting, art/environment assets, special audio, dynamic props such as vehicles.
I am a game developer with a focus on gameplay programming.
My specialization is in gameplay programming using C# and C++ for Windows and Android platforms.
Some other aspects I have experience in are:
Networking multiplayer features on both Android and Windows platforms with cross-compatibility
Developing software integration for custom hardware
Procedural Player and NPC humanoid animations both integration and animating
Programming for high and low-level VR features for both standalone Android headsets and wired/wireless headsets connected to a PC
UI interface integration and UX polishing
Tool development for developers, artists, QA, and level designers
3-D Modeling in both Blender and Maya for both prototyping and feature-complete assets